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Old Aug 02, 2006, 01:02 PM // 13:02   #1
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Default Fow Stance Agro Tank

Hi all,

2day, just like all other days i went to fow. we had a nice team, bonder, healer, SS, and 2 barrage rangers with choking gas and other stuff.
all we needed was a good stance agro tank. unfortunately we wasted 4k because 4 times we had a noobylisious tank. since 3 weeks i got a tank, with all good weapons and good armor, 15k kurz. and i am sick and tired to go as a monk or necro or ranger.
I only dont know a good build. since we not have the favor i had time to think and this is what i have planned for 2morrow.

Atribute points

Healing 9
Strength 12
Tactics 12

Sprint (stance)
For 13 seconds, you move 25% faster.
Cost 5 energy, Recharge 20 sec

Healing Hands (Enchantment spell)
For 10 seconds, whenever target ally takes damage, that ally is healed for 23 health.
Cost 5 energy, Casting time ¼ Recharge 20 sec

I Will Survive! (shout)
You gain Health regeneration of 3 for each condition you are suffering. This regeneration expires after 10 seconds.
Cost 5 energy, Recharge 30 sec

Shields Up (shout)
For 18 seconds, you and all allies within earshot gain 50 armor against piercing damage and 50% chance to block incoming projectile attacks.
Cost 10 energy, Recharge 30 sec

Watch Yourself (shout)
Party members within earshot gain +20 armor for 10 seconds.
Cost 4 adrenaline

Bonetti’s Defense (stance)
For 10 seconds, you have a 75% chance to "Block" incoming melee attacks and arrows. You gain 5 Energy for each successful melee attack blocked. Bonetti's Defense ends if you use a skill.
Cost 8 adrenaline

Balanced Stance (stance)
For 18 seconds, you cannot be knocked down and you do not suffer extra damage from a critical attack.
Cost 5 energy, Recharge 30 sec

Resurrection Chant (spell)
Resurrect target party member with up to your current health and 23% Energy. This spell has half the normal range.
Cost 10 energy, Recharge 8 sec


I think this could work. i have seen many times how to agro groups, and it is not so hard. but i dont know for sure if these skill will be ok. i know that i can stay alive with thise skills, aspecially with bonds on. but is it better to drop some of these skill and take some damage skills. or just let the damage dealers do their job?

P.S. if you find this a nooby build, just say it on a normal way, because i am not a exp warrior (3 weeks old)

Last edited by squan; Aug 02, 2006 at 01:05 PM // 13:05..
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Old Aug 02, 2006, 06:22 PM // 18:22   #2
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I gotta say this is exactly what i use, I just do the attributes in a different way (i.e. sup tactics on a tactics helm). good job ~!
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Old Aug 02, 2006, 07:31 PM // 19:31   #3
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Quote:
Originally Posted by squan
P.S. if you find this a nooby build, just say it on a normal way, because i am not a exp warrior (3 weeks old)
this is a nooby build. =)

ok, so seriously, the build isn't that great. i'll walk you through your skill choices.

Sprint - i'm not sure why you need this here. if you're taking aggro, you shouldn't really be moving all that much. you def don't need a run speed boost in order to attract aggro. remove this.

Healing Hands - i would say leave the healing to your monks. healing hands especially isn't a good elite to use because so many mobs in fow use enchantment removal. it would be a waste of an elite slot if it gets shattered/drained right away. remove this.

I Will Survive! - hmm. i can see this being of some use. against berserkers who inflict conditions and the dragon lich, this might help you survive a bit longer.

Shields Up - this one is just okay. obviously, it's here for the shadow rangers, and it does help against those.

Watch Yourself - good skill.

Bonetti’s Defense - i'm not a big fan of stances in fow, but it's up to you. it will only work against shadow warriors, abyssals, and shadow rangers though. everything else can go right through it or deal a different type of damage.

Balanced Stance - this is only useful against abyssals. it's wasted everywhere else. remove this.

Resurrection Chant - once again, i don't think a res is necessary if you're aggroing properly. as the tank, you should always be the first to go down if anything goes wrong. however, we all know how pug teams can be. so, if you're bringing a res, bring rebirth instead.

dolyak signet is a very good skill to bring for tanking in fow, and sometimes, all you need is watch yourself + dolyak sig.
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Old Aug 02, 2006, 09:48 PM // 21:48   #4
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SS has a tendency to rip through the Berserkers before they can inflict Deep Wound, Weakness, and Cripple, especially if your barragers are using Judge's Insight. And if you're using a bonder, you won't be taking a lot of damage in the first place to justify needing the +regen from I Will Survive!. If you run into the traps the the Skeleton Impalers put up, you deserve the conditions. Poison from the spiders, disease + dazed from the dragon lich, deep wound from the Abyssals if you get knocked down, and burning from the Obsidian Drakes.

The poison will always be in effect since they're using Apply Poison and come in groups of three (aside from the Wailing Lord's forest where only one or two may pop up). So you're negating 60 damage overall (10 seconds +3 regen, 6 health a second) with I Will Survive. Your tactics level is at 12, I could use Healing Signet twice in 8 seconds to heal 260 health. Sure you'll suffer 4 seconds where your Armour Level is 40 less, but 200 extra health healed seems like a far better choice.

Against the Disease + Dazed from the Dragon Lich... well, you'll have +6 regen for 10 seconds so you'll actually be healing slighty. But, since you're using Healing Hands, and a bonder the Dragon Lich will use Chilblains and rip them both off then Plague Touch poison onto you. So you'll negate the damage for 10 seconds, which is pretty handy. But, there are only two Dragon Lich in the entire trip. Let your monks worry about the degen.

Burning... monks can deal with it. All those drakes do is spam flare anyway, there isn't a lot of additional damage coming from that area anyway besides the degen.

Deep wound... well you're currently packing an 18 second Balance Stance. Surely you can take down abyssals in 18 seconds since they are never accompanied by any healers.

So basically I can't see the justification behind I Will Survive. There aren't enough serious threats to deem it worthy of a skill slot.

Sprint... Strider coverred that. Sprint ahead and aggro? Well then you're dead. Sprint to run away and res? Well, why were your squishes being hit?

Healing Hands has it's uses, but more often than not it will be shattered and as the main tank you better believe enemy focus will be on you. But with your current attribute spread there isn't much else I would recommend aside from Skull Crack or maybe Defy Pain. You can hold onto Healing Hands, just make sure you're using it correctly.

Shield's Up... 50% chance to block projectiles. Better use than evasion/block stances IMO since there are far more wands and arrows compared to melee. 12 second downtime, 18 seconds up... seems fairly decent.

Watch Yourself, always have and always will love this skill.

Bonetti's Defense will block attacks sure, but with Life Bond it's really overkill in a sense. Also if your bonder is running Essence Bond on himself, blocking 75% of the attacks kills his energy management.

Balanced Stance, replace with Dolyak Signet. There are no signet counters in all of FoW, except for when Primal Echoes is in effect making it cost 10 energy. It has the knockdown prevention of Balanced Stance, but with only a cool down of 2 seconds at your currently specced 12 strength, on top of the +34 AL it's too hard not to pass up. Just don't use it unless you have aggro.

Rebirth I pack on any toon in PvE if they're primary or secondary is monk. If you want to take a res, I would take it instead simply because if there are deaths odd are they will be where enemies patrol.
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Old Aug 03, 2006, 06:57 AM // 06:57   #5
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hmmmm ok build is not that good. but what is a good build. is it wise to only rely on skills to stay alive, or must i take skills to do some damage, or must i let others do the damage dealing.

Sprint (stance)
I choose this skill so i can run to a group so i can agro quick.

Healing Hands (Enchantment spell)
I choose this skill because sometimes you get attacked for a long time b4 the damage dealers kill the enemy. and if the healer wants to heal me he must come close and breat the agro. rangers have no problem the can attack from a distance, but a SS necro must come closer, so monk can focus on the SS cause he will take some damage.

I Will Survive! (shout)
easy healing

Shields Up (shout)
great skill

Watch Yourself (shout)
great skill

Bonetti’s Defense (stance)
indeed not so good over here, dolyak will be better. only problem of this skill is that i will move slower. and if agro is broken i can get agro back. but still better then bonetti

Balanced Stance (stance)
hmmmm healing signet would help.

Resurrection Chant (spell)
i use this because most monks bring rebirth and it fcks up their energy. this is a cheaper rez and good for health and energy

ok a nooby build, but what is a good build. if anyone can give me a good build i would be thankfull.
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Old Aug 03, 2006, 07:01 AM // 07:01   #6
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Quote:
Originally Posted by sr3yas
I gotta say this is exactly what i use, I just do the attributes in a different way (i.e. sup tactics on a tactics helm). good job ~!
thanx, not everyone agrees with you. and i did not test this build out yet. i am at work so i can play now

but a question. it does work for you? and do you really need all of these skills, or can i replace some skills to do some damage skills or interupt skill, for example enemy monk?
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Old Aug 03, 2006, 07:37 PM // 19:37   #7
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If you want to tank you shoud not think about doing damage.
Doing damage is not what a Tank does.
If you still want to do some kind of damage , then Riposte or Deadly Riposte, but still you shoudnt think about doing damage.

If all aggro is on you correctly the mob shoudn't go for your monk when he comes in to heal you.

If your still thinking about doing damage then maybe you shoudnt be the First going in (Tank) maybe you shoudl be the warrior doing the damage on the mobs that the Tank has aggroed on him.
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Old Aug 03, 2006, 08:59 PM // 20:59   #8
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If you want to tank, bring Watch Yourself! and/or Dolyak Sig and call it a day. 16 in your weapon mastery, ~10 in STR, rest in whatever you need (secondary attribute, tactics, etc.). Maybe Defensive Stance with ~10 in tactics if your monks are completely incompetent.

Nobody needs a warrior that can't do damage. Forget about 'tanking builds'. If your monks can't keep you alive even under armor buffs, you need better monks, not more defense.
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